House Rules

Changeling Race Homebrew

Zombie Homebrew Race.

HP: Hit points will be rolled as normal. IF the result is less than Half the hitdie, then you get half the hitdie instead. I.E. Barbarian rolls a 4 on a D12 then they would get 6 instead.


Identify: 50 GP to have the service performed for low level magics.


Uncanny Dodge – After Damage is rolled but BEFORE the next attack roll is made against the character.


Grapple – Grappling is a “special melee attack”.
To grapple a target, you must “use the Attack action” to then make your special melee attack (the grapple).
But Repeat after me: Grappling is NOT an attack roll.


Disarm:
A creature can use a weapon attack to knock a weapon or another item from a target’s grasp. The attacker makes an attack roll contested by the target’s Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.

The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.


Mithral weapon:
- Counts as a magic weapon
- Counts as a Silvered weapon
- Weapon gains the finesse trait, and loses the heavy trait if it had it before
- weapon weighs 1/3 as much as normal


Adamantine weapon:
- Counts as a magic weapon
- Counts as a cold iron weapon
- Weapon deals an extra die of damage on a critical
- Weapon weighs 1.5x more than usual.
- Deals Critical Damage as normal vs Adamantine armors.


Potion of …, Rarity, HP Regained
Healing, Common , 2d4 + 2
Greater healing, Uncommon, 4d4 + 4
Superior healing, Rare, 8d4 + 8
Supreme healing, Very rare, 10d4 + 20


Last Breath – Granted by Deity only!


Madness Table.


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House Rules

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