Tag: Rules

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  • DM Stuff

    Trying to sneak a peek at your destiny? Tisk, tisk, tisk. ([[Main Page | Click here to go back]].) *If a DM felt like the mechanics of a situation negated any ability to save, then they just need to not allow the save in the first place. i.e In a …

  • Conditions

    The following definitions specify what happens to a creature while it is subjected to a condition. Each definition is a starting point. It's up to the DM to determine additional effects that might be appropriate for the condition in certain circumstances. …

  • Massive Damage

    Certain effects and events can cause the characters to gain long lasting or permanent injuries, wounds. Whenever a character takes massive damage from a single attack (equal or greater than half the maximum hit points), they must succeed a DC 15 …

  • Zombie Race Homebrew


    Zombie Race Homebrew: Zombie Body: Your Strength and Constitution scores increase by 1. Size: Your size is Medium. iZombie: You are a member of the living dead. You do not need to eat or breathe, but you can …

  • House Rules

    [[Changeling Race Homebrew]] [[Zombie Race Homebrew | Zombie Homebrew Race]]. HP: Hit points will be rolled as normal. IF the result is less than Half the hitdie, then you get half the hitdie instead. I.E. Barbarian rolls a 4 on a D12 then they …

  • Changeling Race Homebrew

    Changeling (from Eberron website): The conversion rules are presented “in draft form only”, with Wizards suggesting that they are “usable in your campaign but not fully tempered by playtests and design iterations”. Changelings are subtle …

  • Ghoul Fever

    Ghoul Fever: a successful CON save can prevent being infected initially, prevent ability damage/drain each day, and recover from the disease after two consecutive successes; Heal checks can be substituted for the saves. Alternatively, remove disease …

  • Building Buildings

    Buying Buildings : Characters might want to buy their own buildings or even construct their own castle. Use the prices in Table: Buildings directly, or as a guide when for extrapolating costs for more exotic structures. Table: Buildings …

  • Vorel’s Phage

    Vorel’s Phage: This hideous malady can be contracted from the bites of the diseased rats that infest Foxglove Manor, or by touching or eating the fungus growing on the wall of area B37. To those who are of Vorel’s blood, the disease works at the …

  • Grapple

    GRAPPLING 101: DEFINITIONS Grappling is a "special melee attack". To grapple a target, you must "use the Attack action" to then make your special melee attack (the grapple). From an RAW perspective, the "Multiattack" ability of monsters cannot enable …

  • Dispel Magic

    Dispel Magic Only Ends Spells *Can you use dispel magic on the creations of a spell like animate dead or affect those creations with antimagic field? Whenever you wonder whether a spell’s effects can be dispelled or suspended, you need to answer …

  • Ethereal Jaunt

    Ethereal Jaunt: Spell: Transmutation. Level: Clr 7, Sor/Wiz 7. Components: V, S. Casting Time: 1 standard action. Range: Personal. Target: You. Duration: 1 round/level (D). ------------------------------------- Monster Abilities: *As …

  • Last Breath

    Last Breath: Once per gift, when another character has died or has failed 3 Death saves, they catch a glimpse of what lies beyond the Black Gates of Death’s Kingdom (the DM will describe it), because of the the gift your deity has given you. …

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